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Autodesk 3ds Max

Autodesk 3ds Max

3D design software for modelling, animation and rendering
Bring characters and environments to life in less time with 3ds Max® 3D customisable, collaborative software. Get new, user-requested features and enhancements built for entertainment and design professionals.

Products

3ds Max 2018 Commercial New Single-user Annual Subscription with Advanced SupportSKU: 128J1-WW7694-T202

Autodesk Rental plans: Pay-as-you-go access to the latest Autodesk software.

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Description

Autodesk 3DS Max 2017 - 3D modeling and animation tools

Autodesk® 3ds Max® 2017 software offers numerous new features that will help users working more efficiently and creatively than ever before. Along with several enhancements to its modeling, animation, and rendering tools, this release includes workflow improvements, a tighter integration with pipeline tools, as well as a fresh new UI.

3D animation

Animation productivity (enhanced) - NEW
Trackview improvements, such as a new layout, that cater to animators stay persistent between 3ds Max sessions and activations.
New tools to manipulate key values and times improve selecting and framing keys in the editor.
In the Motion Panel, copy/paste/reset abilities and fast selection of tracks in list controllers speed up usability.

Text tool (enhanced) - NEW
Add data-driven information to your scenes. Edit paragraphs, words or individual letters.
3ds Max also retains information such as font theme, font style and glyphs when you copy text from Microsoft Word documents, easing your 2D-to-3D workflow.
You can now apply textures, animations and effects to text as an object that automatically updates if you change the content of the text. In addition, when you search for a font, the font style is displayed.
A powerful preset system includes bevel and animation presets. Add presets to your Favourites lists or share them with other users.
Custom value strings help you to display custom information text, such as the radius of a sphere or the speed of a vehicle in your scene.

Geodesic Voxel and Heatmap skinning - NEW
Generate better skin weighting at a fraction of the time.
Run Geodesic Voxel and Heatmap skinning outside of the bind pose and even on selected areas to refine your weighting in particular spots more easily.
Geodesic Voxel Skinning can handle complex geometry that is not watertight and can contain non-manifold or overlapping components - as is frequently the case with real-world production meshes.

Max Creation Graph animation controllers - NEW
Author animation controllers in MCG, using a new generation of animation tools that you can create and modify, package and share.
Includes 3 new MCG-based controllers: LookAt Constraint, Ray to Surface Transform Constraint and Rotation Spring Controller.
Create physically-based simulation controllers with MCG and the Bullet Physics engine sample integration.

Camera Sequencer
Tell great stories by creating high-quality animated visualizations, animatics, and cinematics more easily and with more camera control. Cut between multiple cameras, trim, and reorder animated clips nondestructively leaving the original data unchanged.

Dual Quaternion skinning
Create better skinned characters with more realistic deformations. Avoid bow-tie or candy-wrapper effects, in which the mesh loses volume as deformers are twisted or pivoted, which can commonly occur in characters shoulders or wrists. This new option in the Skin modifier enables you to paint the amount of influence skinning has on a surface; use it where you need it, and taper off to linear skinning where you don't.

Populate crowd animation
Generate believable moving or idle crowds with a high level of control to enrich architectural presentations, or to previsualize a film or video scene. A set of animated characters can appear in common public settings, such as sidewalks, hallways, lobbies, and plazas. Connect walkways into patterns of pedestrian flow with crowd composition tools.

Populate enhancements
The enhanced Populate crowd animation feature offers increased artistic control, better realism, and improved usability. Give characters more convincing walking, jogging, passing, turning, and seated behaviors. Control more aspects of character generation to influence their outcome. Save textures for reuse, customization, and network sharing and rendering. Customize Populate through an SDK (software development kit).

Character animation and rigging tools
Perform procedural animation and character rigging with CAT, biped, and crowd animation tools. Use the Skin modifier and CAT Muscle for smoother, more precise control of skeletal deformation. Rig complex mechanical assemblies and characters with custom skeletons using 3ds Max bones, inverse kinematics (IK) solvers, and customizable rigging tools. Wire 1-way and 2-way relationships between controllers to help create simplified 3D animation interfaces.

Additional computer animation and character rigging features include the ability to:

  • Animate CAT, biped, and 3ds Max objects in layers to tweak dense motion capture data without compromising underlying keyframes.
  • Store libraries of motions for use with the nonlinear Motion Mixer. Apply and retarget motions to single objects, entire characters, or sets of objects and tracks within characters.
  • Convert 3ds Max CAT bipedal characters into characters that are compatible with the HumanIK solver used in Maya 2016 3D animation, modeling, simulation, rendering, and compositing software and MotionBuilder 2016 3D character animation software in a single step.

General animation tools
Use keyframe and procedural animation tools for almost any parameter in your scene. View and edit animation trajectories directly in the viewport. Implement custom animation controls by wiring UI elements, such as sliders and spinners, to an object's animatable tracks, and control multiple attributes with a single slider. Use the Dopesheet to edit slide, move, and scale keys or sets of keys in both time and value.

  • Control dense animation with soft selection falloff and Reduced Keys that maintain the integrity of the original animation.
  • Synchronize sound tracks in Track View with target animation; add up to 100 audio tracks per animated scene.
  • Retime portions of animations without creating new keyframes.

Animated deformers
Add life to creatures and simulate fluidic effects with Freeform, Affect Region, Bend, Displace, Lattice, Mirror, Noise, Physique, Push, Preserve, Relax, Ripple, Shell, Slice, Skew, Stretch, Spherify, Squeeze, Twist, Taper, Substitute, XForm, and Wave modifiers. World Space modifiers operate atop the modifier stack and bind objects to animated world conditions, such as surfaces, forces, fields, and deflections. Use animated deformers on particles and other geometry types.

3D modeling and texturing

Fast form hard surfaces - New
Updated Booleans are double precision, which gives more reliable results. Easily add and remove operands and sort or create nested Booleans. The Bevel Profile Modifier now includes the same bevel controls found in the TextPlus tool, so artists can create their desired bevel or use the same presets found in TextPlus.

UV mapping (enhanced) - New

Performance improvements speed UV navigation and editing 5-10x. Addressing key user requests, texture creation now has better performance and visual feedback and more efficient workflows. More consistent tool sets simplify the editing and predicable operation, eliminating steps.

Object tool (enhanced) - New
Enhancements to selecting and manipulating objects make modelling, animating and other tasks more efficient and creative.

Highlights include:

  • Artists can now use Working Pivot without having to go to the hierarchy panel by "Pinning Working Pivot".
  • Local align, a new axis align method, tries to line up each axis for a more predictable result when applying different transforms to a sub-object selection. It can be found in the Reference Co-ordinate System dropdown on the main toolbar.
  • A single hotkey opens a mode to select which sub-object you want.
  • The added ability to do point-to-point selections by holding the Shift key. If nonadjacent elements are selected, point-to-point selection with a preview enables you to see exactly what will be selected.

OpenSubdiv support
With new support for OpenSubdiv, first introduced in 3ds Max 2015 Extension 1, you can now represent subdivision surfaces using the OpenSubdiv libraries open-sourced by Pixar. The libraries incorporate technology from Microsoft Research, and are designed to take advantage of both parallel CPU and GPU architectures. The result is faster in-viewport performance for meshes with high subdivision levels.

  • See the effects while you edit or pose your models. Increase efficiency without sacrificing quality. Reduce guesswork when animating models and shorten production times with efficient smooth surface representation.
  • Create complex topology more quickly by taking advantage of efficient crease modeling workflows with CreaseSet modifier and Crease Explorer.
  • Easily transfer your models to and from certain packages that support OpenSubdiv using FBX asset exchange technology and achieve a consistent appearance.

Enhanced ShaderFX
Get more shading options and better shader interoperability between 3ds Max, Maya, and Maya LT. Create a wider range of procedural materials with new node patterns, including wavelines, voronoi, simplex noise, and brick. Create normal maps from 2D grayscale images with a new bump utility node. Quickly access shaders through the searchable node browser.

Point cloud support
Import, visualize, snap to, and render massive point cloud data sets to create more precise models from real-world references. View point clouds in true color in the viewport, interactively adjust the extent of the cloud displayed, and create new geometry in context by snapping to point cloud vertices.

  • Render point clouds with shadows in the mental ray renderer to visualize CG objects in real-world contexts, so you can better communicate designs and previsualize animation shots.
  • Take advantage of a connected reality capture workflow with certain other Autodesk solutions: ReCap reality capture software, AutoCAD software for 2D and 3D CAD, Revit building information modeling software, and Inventor 3D CAD software, with support for the .rcp and .rcs file formats.

mental ray is a registered trademark of NVIDIA ARC GmbH, licensed for use by Autodesk, Inc.

ShaderFX
Easily create advanced HLSL viewport shaders with the ShaderFX real-time visual shader editor. Connect different nodes using an intuitive click-drag workflow. Select from a powerful array of floating-point values, mathematical operations, texture maps, normal maps, and color nodes. Visualize the resulting materials, even those with animated values, in real time in the viewport. Drill down into the inner workings of each basic node in the advanced mode.

Placement tools
Easily position and orient content relative to other content in your scene with new Placement tools. Take advantage of intuitive auto-parenting and aligning behaviors. Move objects along the surface of other meshes as though magnetically attracted. Quickly rotate objects as part of the same option.

Quad chamfer
Create a chamfered or beveled edge between two surfaces consisting of quads, rather than triangles, to help eliminate pinching.

Mesh and surface modeling
Efficiently create parametric and organic objects with polygon, subdivision surface, and spline-based modeling features. Work with more than 100 advanced polygonal modeling and free-form 3D design tools in the Graphite modeling toolset. Control the number of faces or points in your object with ProOptimizer technology, and reduce the complexity of a selection by up to 75% without a loss of detail. Obtain clean mesh topology on Boolean operations with ProBooleans.

  • Quickly fracture geometry into smaller chunks with the ProCutter tool.
  • Articulate minute details and optimize meshes for both interactive manipulation and rendering using subdivision surfaces and polygon smoothing.
  • Create editable splines and spline cages from ready-to-use 2D shapes, and convert to any 3D geometry type.

Texture assignment and editing
Perform creative texture mapping operations, such as tiling, mirroring, decal placement, blurring, spline mapping, pelt mapping, UV stretching, and relaxation. The Least Squares Conformal Mapping (LSCM) method enables you to minimize texture distortion. Bake each object's material and lighting into new texture maps with the Render to Texture functionality. Use up to 99 UV sets for texture layering. Load vector graphics as texture maps for rendering at dynamic resolutions.

Shading and material design
Get the look you want for your assets, with tools specifically designed to accelerate the shading and material design process. Extensive libraries of textures, images, and procedural maps in the Slate material editor enable you to design and edit complex shading hierarchies. Paint multiple layers onto any map in any material directly onto 3D objects with the intuitive Viewport Canvas toolset.

  • Access up to 1,200 material templates and seamlessly exchange material data between supporting Autodesk applications with the Autodesk Material Library.
  • Interactively preview and adjust how lighting affects your materials with a wealth of photorealistic and non-photorealistic lights, such as real-world photometric lights and the physically accurate Sun and Sky system.
  • Vary looks with a library of 80 Substance procedural textures. These dynamic, resolution-independent textures have a tiny memory and disk-space footprint.

Vector map support
Load vector graphics as texture maps and render them at dynamic resolutions. Zoom in as needed, and graphics remain crisp and clear. Create richer and more dynamic CAD illustrations with support for AutoCAD PAT Hatch Pattern files. Create textures that change over time, with PDF support that includes animated page transitions. Supports AI (Adobe Illustrator), SVG, and SVGZ formats.

Polygon, spline, and NURBS-based modeling
Unleash your creativity with more than 100 advanced polygonal modeling and free-form 3D design tools in the Graphite modeling toolset and the powerful ProOptimizer. Efficiently create parametric and organic objects with polygon, spline, and NURBS-based modeling features. Articulate minute details and optimize meshes for both interactive manipulation and rendering using subdivision surfaces and polygon smoothing.

Text and shape map - NEW
Create decals and text-based graphics using still or animated 2D objects. By removing the baking step, elements can remain interactive and linked to the original objects. Font changes, content revisions and shape updates are reflected automatically with this new functionality. In addition, you do not have to leave the 3ds Max project to use objects as a mask to create custom decals and graphics.

3D rendering

Autodesk Raytracer Renderer (ART) - NEW
The new ART renderer is a fast, physically-based renderer, ideal for design visualisation workflows used in Revit, Inventor, Fusion 360 and other Autodesk applications.With efficient settings, video card agnostic CPU operation and excellent use of image-based lighting, ART provides quick, photorealistic results for most industrial, product and architectural exterior rendering. Support for IES and photometric lights from Revit enable you to create highly accurate images of architectural scenes.

A360 rendering support
Using the same technology as Revit and AutoCAD, 3ds Max 2016 features Autodesk A360 rendering support for Subscription customers. A360 uses cloud computing, so you can create impressive, high-resolution images without tying up your desktop or requiring specialized rendering hardware. Create solar study renderings, interactive panoramas, and illuminance simulations. Rerender images from previously uploaded files. Easily share your files with others.

Physical Camera 
Co-developed with Chaos Group, the makers of V-Ray, the new Physical Camera has Shutter Speed, Aperture, Depth of Field, Exposure, and other options that simulate real-life camera settings. Enhanced controls and additional in-viewport feedback make creating photorealistic images and animations easier.

Support for new Iray and mental ray enhancements
Rendering photorealistic images is easier now, thanks to a number of supported Iray and mental ray enhancements, such as extended Iray Light Path Expressions, support for the Iray irradiance render element, and Light Importance Sampling.

  • Iray Light Path Expressions (LPEs) are now extended, so you can isolate objects and lights into render elements based on their layer name. Support for the new Iray irradiance render element gives you feedback on illumination levels in your model. Support for Iray section planes enables you to easily look inside your designs without complex modeling. This feature greatly enhances your ability to adjust specific lights or explore design options for specific objects in post-production.
  • mental ray now includes Light Importance Sampling (LIS) and a new Ambient Occlusion render element. LIS produces faster, higher-quality images in complex scenes. The new AO render element has GPU acceleration with graceful CPU fallback.

Improved ActiveShade rendering
The ActiveShade preview rendering workflow supports mental ray, NVIDIA Iray, and scanline renderers. Watch the effects of changing lighting or materials interactively to refine your work. Get finer grain updates with more frequent captures of viewport navigation and switching, adjustments to light parameters, and other scene changes.

Accelerated viewport performance
Increase interactivity with fast navigation, selection, and viewport texture baking. See particular benefits with dense meshes and scenes with texture maps. Enable anti-aliasing with minimal impact on performance, so you can work quickly in a higher-fidelity environment.

Stereo Camera
Create stereoscopic camera rigs to author more engaging entertainment content and design visualizations with the Stereo Camera feature set.

Note: The Stereo Camera feature set is fulfilled through the Autodesk Exchange application store. English language only.

  • Choose from left eye, right eye, center, or anaglyph display modes views in the Nitrous viewport.
  • Use in-scene 3D volumes to help with the adjustment of valid stereo zones.
  • Take advantage of passive or active stereo** viewing.

Note: Stereo viewing requires a recent AMD FirePro graphics card and a supported HD3D Active Stereo monitor or equivalent.

Integrated rendering options
Achieve stunning image quality in less time with powerful 3D rendering capabilities. Generate physically correct lighting effects simulations, such as raytraced reflections and refractions, caustics, and global illumination, with the integrated mental ray renderer from NVIDIA. Get more predictable, photorealistic results, using the NVIDIA Iray rendering technology. Make interactive decisions in context with the ability to view most texture maps and materials in the viewport.

  • Create high-fidelity previsualizations, animatics, and marketing materials with the Quicksilver hardware renderer.
  • Render highly stylized, nonphotorealistic (NPR) effects that simulate artistic styles created by hand.
  • Render complex high-resolution details created in Mudbox 3D digital sculpting and texture painting software or certain other packages on low-resolution geometry with support for vector displacement maps.

Render pass system
Segment scenes for downstream compositing. Create render elements for Smoke, After Effects, Photoshop, or certain other image compositing applications. Use a state recorder to capture, edit, and save different states for the scene, such as object modifiers. See how compositing and render elements connect to create the final result in a visual interface. Set up and execute multiple render passes from a single file, and modify individual passes without rerendering the whole scene.

Nitrous accelerated graphics core
Iterate more quickly and handle larger data sets with limited impact on interactivity. Accelerated GPUs and multicore workstations offer dramatically improved interactive performance and visual quality. Advanced scene management techniques and multithreaded viewport scene traversal streamline the workflow and make it more responsive.

  • Supported features include unlimited lights, soft shadows, image-based lighting, depth of field, screen-space ambient occlusion, tone-mapping, higher-quality transparency, and accelerated particle flow display.
  • Progressive refinement of image quality without blocking changes to the scene enables you to make better creative decisions in the context of your final output.
  • Work interactively in the context of your final platform with support for DirectX 11 shaders. See less

Slate Compositing Editor
Perform simple compositing operations within 3ds Max with the Slate Compositing Editor. Easily wire together rendered layers and passes, and combine them with compositing nodes (like blends and color corrections) in the schematic node-based interface. You can send the resulting composite to Adobe After Effects or Adobe Photoshop for further refinement.

Dynamics and effects

Particle Flow effects
Create sophisticated, realistic effects such as water, fire, spray, and snow. Combine up to 25 different suboperators with the Advanced Data Manipulation toolset to build customized tools. Use mParticles to integrate Particle Flow setups with MassFX physics simulations. Iterate more quickly with 2 Cache operators: Cache Disk offers the ability to precalculate and store Particle Flow simulations as separate files on disk, while Cache Selective enables you to cache only certain data types.

Take advantage of included Particle Flow freebies from Orbaz Technologies: Camera Culling Operator, Camera IMBlur Operator, Copy Out Test, Display Script Operator, Stop Operator, and Stop Gradually Test.

MassFX dynamic simulation solvers
The multithreaded NVIDIA PhysX engine enables you to create compelling, dynamic rigid-body simulations directly in the 3ds Max viewport with mRigids. Apply the mRigids solver to skeletons for convincing ragdoll simulations. Create realistic clothing and fabric-like simulations with mCloth. Simulate natural and man-made forces, create and break particle bonds, and collide particles with each other and with other objects using mParticles.

Hair and fur effects
Manipulate hair and fur directly in the viewports with selection and styling tools, such as tools for cutting, brushing, and clumping. Add kinks and frizz to hair and animate frequency and speed. Instance any source object as hair strands. Use Spline Deform to add splines to a set of hairs that can act as control guides; pose, key, or assign a dynamic target to hairs. Create realistic dynamic simulations that include collisions, gravity, stiffness, root holding, and dampening.

Exposure lighting simulation and analysis
Simulate and analyze sun, sky, and artificial lighting in 3D architectural design with exposure lighting analysis technology. Measure light at a location by generating light-measurement grids of a shape. Generate evaluations of light intensity and indoor environmental quality, such as those required for LEED EQ Credit 8.1. Achieve more sustainable designs by better predicting how light will interact with buildings.

  • Explore and analyze direct lighting effects on complex architectural designs, and see interactive results right in the viewport.
  • The National Research Council, Canada's leading organization for scientific research, has validated Exposure.

Simple simulation data import - NEW
Autodesk CFD subscribers can now visualise how data changes over time with 3ds Max lighting and rendering tools.

Ideal for nonprogrammers, the Max Creation Graph can be used to:

  • Animate simulation data in CFD, .CSV or OpenVDB formats.
  • Apply rendering styles.
  • Apply CFD velocity fields.
  • Animate airflow splines to make accurate data come to life.


UI, workflow & pipeline

Asset Library - NEW

Access 3D content on your local computer and network in a single view, making all content instantly searchable. After finding the perfect asset, you can decide how it works once added to the scene through Xref, merge or replace.

Download the Asset Library from the Autodesk Exchange.

  • Add local or network folders of asset locations to be indexed for fast searching.
  • Use file format Filters to display only the types of files you want to see.
  • Merge, Xref Scene or Replace content in your current 3ds Max session.
  • Import method for any non-3ds Max file type that is supported by 3ds Max.
  • Drag and drop images into viewports as environment backgrounds or onto objects as material diffuse maps.
  • Connected to Autodesk Seek.

High DPI display support - NEW
Successfully run 3ds Max on modern HDPI monitors and laptops. 3ds Max now correctly applies Windows display scaling so the UI is more legible on high DPI displays. It also introduces new Qt-based skin that applies the modern appearance as defined in the new visual style guide, as well as modern multiscale icons.

Improved pipeline tools integration - NEW
Gain tighter integration with several pipeline tools with an extended and improved Python/.NET toolset. Integrating this programming language as an alternative script language for 3ds Max users enables Python developers to create third-party plug-ins, making new pipeline tools more extensive and accessible.

Scene converter - NEW
With more rendering technology available, consistently move from one renderer to another as well as to real-time engines. Easily migrate scenes between rendering technologies or quickly prepare for real-time engines, including properly setting lights, materials and other features. Customise and fine-tune the existing conversion scripts via a simple UI to create source-to-target batch conversion rules. As more rendering technologies become available, scene converter capabilities can be extended at any time via new presets from Autodesk and the user community, and the script-based converters can be fine-tuned to meet individual needs.

Game exporter - NEW
With FBX interchange technology, transfer data from 3ds Max (such as models, animation takes, character rigs, textures, materials, LODs, lights and cameras) into game engines (such as Unity, Unreal Engine and Stingray). 

Live link - NEW
Download Stingray to take advantage of a new live link between 3ds Max and the Stingray engine. Stingray offers a level of tool interaction that greatly reduces time spent in scene creation, iteration and testing.

Live linking enables:

  • Geometry and camera connections between Stingray and 3ds Max to assess and review 3D assets and scenes in an interactive 3D environment.
  • The ability to make modifications in 3ds Max and see updates in Stingray straightaway with a one-click workflow.

Better support for Stingray shaders - NEW
Gain better support for physically based shaders when working with Stingray through ShaderFX enhancements. Easily transfer materials created in ShaderFx into Stingray and enjoy visual consistency in both tools.

Integrated Creative Market 3D content store - NEW
Buy and sell assets to use in your projects on the Creative Market online marketplace. 
Browse for high-quality 3D content directly from the 3ds Max interface.

Max Creation Graph (enhanced) - NEW
This new, node-based tool creation environment is a top request in User Voice, our forum in which customers suggest and vote on features. Extend 3ds Max with geometric objects and modifiers by creating graphs in a visual environment, similar to the Slate material editor. Choose from hundreds of node types (operators) that can be connected to create new tools and visual effects. Create new node types by saving graphs, called compounds, package and share new tools, and help other users expand their toolset.

XRef renovations
Collaboration across teams and throughout the production pipeline is now easier, thanks to new support for nondestructive animation workflows in XRef and improved stability. Externally reference objects to your scene and animate them or edit material on the XRef object in the source file without the need to merge the objects into the scene. Local scenes automatically inherit changes made in the source file.

  • Publish animatable parameters on your desired node, and organize the parameters as you wish.
  • Other users can externally reference content with animatable parameters to populate their scenes, which helps save time and gives them guidance about key parameters to use.

Scene Explorer and Layer Manager improvements (enhanced) - NEW
Working with complex scenes is now easier thanks to increased performance and stability improvements in the Scene Explorer and Layer Manager.

Design Workspace - NEW
The Design Workspace makes the main features of 3ds Max more accessible, so you can work with confidence. Importing design data to create impressive visualizations is now easier than ever. Following a task-based logical system, the Design Workspace provides easy access to object placement, lighting, rendering, modeling, and texturing tools.

Easier Revit and SketchUp workflows
Import and file link Revit .RVT files into 3ds Max directly using a new, tighter Revit integration, first introduced in 3ds Max 2015 Extension 2. Bring Revit models into 3ds Max up to 10 times faster than before. The new integration provides enhanced features, such as improved instancing, additional BIM data, and multiple cameras. SketchUp users can now take their design further in 3ds Max by importing SketchUp 2015 files.

Template system - NEW
Accelerate your scene-creation process with new on-demand templates that provide standardized startup configurations. Share templates across teams and offices with easy import/export options. Create new templates or tailor existing templates to your workflows. Built-in settings for rendering, environments, lighting, and units offer more accurate project results.

Alembic support
View massive data sets in the Nitrous viewport, and transfer them more easily through your production pipeline with new Alembic support. Work with production-proven technology, and move complex data through a pipeline in a manageable form. The technology distills complex animated and simulated data into a non-procedural, application-independent set of baked geometric results.

  • Get more from your workstation, with highly efficient use of memory and disk space.
  • Enjoy faster data transfer and load times, with the ability to export and load only selected geometry.
  • We added a new playback caching system since introducing Alembic in 3ds Max 2015, Extension 1.

Autodesk Translation Framework
Autodesk Translation Framework (ATF) simplifies data exchange of both Autodesk and third-party file formats, including SolidWorks. With the ability to import Inventor constraints and Joint Drive animation into 3ds Max as baked keyframes, you can create high-quality mechanical design animations without having to rig in 3ds Max.

Multitouch support
3ds Max 2017 features multitouch 3D navigation, which offers even more freedom when interacting with 3D content. The software supports the Wacom Intuos 5 touch tablet, Cintiq 24HD, and Cintiq Companion, as well as touch-enabled Windows 8 devices. These devices enable natural interactions with a pen in one hand, while the other hand simultaneously performs multifinger gestures to orbit, pan, zoom, or roll a scene.

Small user-requested features (SURFs)
Small changes can make a big difference in the everyday life of a 3ds Max user. We address up to 10 workflow obstacles identified as high priorities by customers in 3ds Max 2016. Among the user-requested features are a new Viewport Selection Preview, Cut Tool Improvements, and the ability to visualize hard and smooth edges. Request features and vote on current suggestions in the User Voice forum.

Enhanced scene management
Manage complex scenes more easily with enhancements to Scene Explorers. Organize data into nested layers to make it easier to work with large numbers of objects. Support for docking and Workspaces, along with customizable quad menus, enhance productivity.

Configurable user interface
The user interface conforms to the way you work. For example, you can configure one workspace for modeling and another for animating, with different presets for menus, toolbars, ribbon, and viewport tabs in each. Easily create and switch between several tabbed viewport layout configurations to access to the views required for a particular task. Save time and maintain focus on the creative task at hand with the Caddy in-context UI for polygon modeling tools.

Flexible camera matching
Interactively match the camera view of a scene to the perspective of a photo background, or use 2D pan and zoom for accurate line placement. Easily place a CG element into the context of a still-frame photographic background for print and advertising composites, and visualize how a CG element will look in a real-life setting to validate concepts.

Pan and zoom the viewport as though it were a 2D image, without affecting the camera position useful when camera matching, building a scene from outlines or blueprints, and magnifying dense meshes for selection.

Data transfer and pipeline integration
Import data from many sources and smoothly transfer data across file iterations, software applications, users, and locations. Enjoy advanced interoperability with Photoshop software. Take advantage of 2-way transfer and synchronization of cameras, lights, null objects, plane objects/solids, footage, footage layering, blend modes, opacity, effects, and text objects with After Effects software.

  • Convert 3ds Max CAT (Character Animation Toolkit) bipedal characters into characters compatible with the HumanIK game middleware solver in Maya 3D animation software and MotionBuilder 3D character animation software in a single step.
  • Use the same mouse and key combinations to navigate viewports in 3ds Max as you would in Maya.
  • Smoothly move between versions, and save scenes in a format compatible with 3ds Max 2011, 2012, 2013, or 2014.

Compositing integration
Enhance your 3D rendered data and combine it with live-action footage using a choice of compositing options. Segment scenes into render elements for downstream compositing in Smoke, After Effects, Photoshop, or certain other image compositing applications. You can perform simple compositing operations directly within 3ds Max with the node-based interface Slate Compositing Editor.

Composite offers a fully featured, high-performance, high dynamic range (HDR)-capable compositor, based on technology from Toxik compositing software. The 3ds Max Composite toolset incorporates keying, color correction, tracking, camera mapping, raster and vector paint, spline-based warping, motion blur, depth of field, and tools to support stereoscopic productions.

Note: Composite feature fulfilled through Autodesk Exchange.

Collaborative workflows with Containers
Containers make it easier for multiple artists to contribute to the same scene. Reference containers created by others into a single scene, and layer local edits on top nondestructively. Improve scene performance and use less memory by temporarily unloading Containers from the viewport display while maintaining scene relationships for reloading. Override object properties for scene organization without affecting layer organization, similar to a nested layer workflow.

Comprehensive 3ds Max SDK
Extend and customize virtually every aspect of 3ds Max with the SDK (software development kit). Access elements such as scene geometry, animation controllers, camera effects, and atmospherics. Create new scene components, control the behavior of existing components, and export scene data to custom data formats. The managed .NET plug-in loader makes it easier to develop plug-ins in C# or other .NET languages. Includes at least 200 sample plug-in projects.

Python scripting
Extend and customize 3ds Max with the popular and easy-to-learn Python scripting language, and differentiate your 3ds Max capabilities with Python-based extensions. Integrate 3ds Max more easily into a Python-based pipeline. Execute Python scripts from MAXScript and the 3ds Max command line. Access a subset of the 3ds Max SDK (software development kit) from Python scripts, including the ability to evaluate MAXScript code.

Civil View feature set
Turn complex civil design geometry into precise and compelling 3D design visualizations more quickly and efficiently with the Civil View feature set. With simple, style-driven functionality and an extensive library of parametric civil-oriented objects and materials, Civil View helps you achieve stunning results, even if you have little or no detailed knowledge of 3ds Max.

Civil View dynamically links to data from 3D civil engineering software and certain other software products such as Bentley MXROAD software. When design changes occur, design visualizations are more easily refreshed, enabling them to evolve in tandem. Civil View supports Iray and Quicksilver rendering solutions for faster results and simplified setup.

AutoCAD and Revit interoperability
Take advantage of more efficient data exchange with AutoCAD and Revit software. Import Revit files (.RVT) directly into 3ds Max. Enjoy support for lights, daylight system, and exposure control in the importer for AutoCAD files.

DirectConnect support
Use the Autodesk DirectConnect family of translators to exchange industrial design data with engineers using CAD software. Exchange data between AutoCAD, Inventor, Alias, Dassault Systèmes SolidWorks and Catia system, PTC Pro/ENGINEER, Siemens PLM Software NX, JT, and certain other applications. For some systems, you must have the CAD product installed for it to work.

The data is imported as native solids Body objects that can be interactively retesselated, as needed. Refine the data until you get the precision you need in your renderings.

One-click Print Studio access - NEW
Launch Print Studio directly from 3ds Max when you are ready to make a 3D print of your model, scene or creation.

System Requirements

System requirements for Autodesk 3ds Max 2017

Autodesk 3ds Max 2017 software is supported on the following 64-bit operating systems and at a minimum, requires a system with the following 64-bit hardware:

Software
  • O/S
    Microsoft® Windows® 7 (SP1), Windows 8, Windows 8.1, and Windows 10 Professional operating system

  • Web Browser
    Autodesk recommends the latest version of the following web browsers for access to online supplemental content:

    - Apple® Safari® web browser
    - Google Chrome web browser
    - Microsoft® Internet Explorer® web browser
    - Mozilla® Firefox® web browser
Hardware
  • CPU
    64-bit Intel® or AMD® multi-core processor

  • Graphics Hardware
    please contact Cadpoint for additional advice regarding recommended systems and graphics cards

  • RAM
    4GB of RAM (8GB recommended)

  • Disk Space
    6GB of free disk space for install
Note

Autodesk is not responsible for errors or failures of Autodesk software arising from the installation of updates, extensions or new releases issued by third party hardware or software vendors for the certified software or hardware identified in this document (or for any other third party software or hardware that you may use in connection with Autodesk products).